The Crescent Organisations army will have a system. They first recruit people and then they will be exposed to an eclipse and will be given powers. After that they will be sent out to "protect" the world from harm and danger.
Lieutenant = Will be granted 1 power. The ability could be: 1 powerful, 1 mid-powerful or 1 useful. Takes orders from Generals and General Majors.
Captain = Will be granted 2 powers. The abilities could be: 2 useful, 2 mid-powerful, 1 powerful + 1 useful, 1 powerful + mid-powerful. Takes orders from Generals and General Majors.
Major = Will be granted 3 powers. The abilities could be: 3 useful, 2 useful + 1 powerful, 2 mid-powerful + 1 useful, 1 useful + 1 mid-powerful + 1 powerful. Takes orders from Generals and General Majors.
Colonel = Will be granted 4 powers. The abilities could be: 3 useful + 1 mid-powerful, 2 useful + 1 mid-powerful + 1 powerful, 2 mid-powerful + 1 useful + 1 powerful. Takes orders from Generals and General Majors.
General = Will be granted 5 powers. The abilities could be: 3 useful + 2 mid-powerful, 3 useful + 1 mid-powerful + 1 powerful, 3 mid-powerful + 2 useful, 2 useful + 2 mid-powerful + 1 powerful. Can give orders to Colonels, Majors, Captains and Lieutenants. Takes orders from General Majors.
General Major = Will be granted 5 powers. The abilities could be: 3 useful + 2 mid-powerful, 3 useful + 1 mid-powerful + 1 powerful, 3 mid-powerful + 2 useful, 2 useful + 2 mid-powerful + 1 powerful. Can give orders to Colonels, Majors, Captains, Lieutenants and Generals.
Lieutenant = Will be granted 1 power. The ability could be: 1 powerful, 1 mid-powerful or 1 useful. Takes orders from Generals and General Majors.
Captain = Will be granted 2 powers. The abilities could be: 2 useful, 2 mid-powerful, 1 powerful + 1 useful, 1 powerful + mid-powerful. Takes orders from Generals and General Majors.
Major = Will be granted 3 powers. The abilities could be: 3 useful, 2 useful + 1 powerful, 2 mid-powerful + 1 useful, 1 useful + 1 mid-powerful + 1 powerful. Takes orders from Generals and General Majors.
Colonel = Will be granted 4 powers. The abilities could be: 3 useful + 1 mid-powerful, 2 useful + 1 mid-powerful + 1 powerful, 2 mid-powerful + 1 useful + 1 powerful. Takes orders from Generals and General Majors.
General = Will be granted 5 powers. The abilities could be: 3 useful + 2 mid-powerful, 3 useful + 1 mid-powerful + 1 powerful, 3 mid-powerful + 2 useful, 2 useful + 2 mid-powerful + 1 powerful. Can give orders to Colonels, Majors, Captains and Lieutenants. Takes orders from General Majors.
General Major = Will be granted 5 powers. The abilities could be: 3 useful + 2 mid-powerful, 3 useful + 1 mid-powerful + 1 powerful, 3 mid-powerful + 2 useful, 2 useful + 2 mid-powerful + 1 powerful. Can give orders to Colonels, Majors, Captains, Lieutenants and Generals.